feat(strategy-state): persist instance-scoped slot maps

This commit is contained in:
Hermes Agent
2026-08-29 15:11:43 +09:00
parent 3f94c19162
commit 4699de61cc
18 changed files with 301 additions and 646 deletions
@@ -1,120 +1,23 @@
"""Slot occupancy_seq bump + close-delete hook (dcy-028 / REQ-081, BAT-042).
S-3: every close path (→INACTIVE) deletes the slot's strategy_state and a reused
slot starts with a new occupancy_seq + empty state. occupancy_seq is stable
across one holding episode and bumps on inactive→pending_buy.
"""
"""Slot occupancy remains intact while strategy state survives close/reopen."""
from __future__ import annotations
from trex_core.application.strategy_state import InMemoryStrategyStateStore
from trex_core.domain.slot import SlotService, SlotState
from trex_core.domain.slot.in_memory_repository import InMemorySlotRepository
INST = "default"
def _seed(repo):
repo.reconcile_universe(INST, {"pf-0": "SYM"})
return repo.list_slots(INST)[0]
def _service(repo, store=None):
return SlotService(repo, instance_key=INST, strategy_state_store=store)
def _activate_to_holding(service, slot_id):
service.transit_slot(slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY,
reason="buy", actor="t")
return service.transit_slot(slot_id, SlotState.PENDING_BUY, SlotState.HOLDING,
reason="filled", actor="t", qty=10, avg_price=100)
class TestOccupancySeq:
def test_bumps_on_inactive_to_pending_buy(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
assert slot.occupancy_seq == 0
updated = service.transit_slot(
slot.slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY,
reason="buy", actor="t")
assert updated.occupancy_seq == 1
def test_stable_across_holding_episode(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
held = _activate_to_holding(service, slot.slot_id)
assert held.occupancy_seq == 1
sold = service.transit_slot(slot.slot_id, SlotState.HOLDING,
SlotState.PENDING_SELL, reason="sell", actor="t")
assert sold.occupancy_seq == 1 # unchanged within the episode
def test_increments_on_reuse(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
# reuse: occupancy_seq bumps from 1 to 2
reused = service.transit_slot(slot.slot_id, SlotState.INACTIVE,
SlotState.PENDING_BUY, reason="buy", actor="t")
assert reused.occupancy_seq == 2
class TestCloseDelete:
def _setup(self):
repo = InMemorySlotRepository()
store = InMemoryStrategyStateStore()
service = _service(repo, store)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
# daemon writes state during holding (occupancy_seq=1)
store.set(slot.slot_id, "tsl_v1", expected_version=0,
expected_occupancy_seq=1, data="peak", current_occupancy_seq=1,
slot_active=True)
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1})
return repo, store, service, slot
def test_sell_fill_close_deletes_state(self):
repo, store, service, slot = self._setup()
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1}) == {}
def test_reused_slot_starts_empty_with_new_occupancy(self):
repo, store, service, slot = self._setup()
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
reused = service.transit_slot(slot.slot_id, SlotState.INACTIVE,
SlotState.PENDING_BUY, reason="buy", actor="t")
assert reused.occupancy_seq == 2
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 2}) == {}
def test_error_close_path_also_deletes(self):
repo, store, service, slot = self._setup()
# holding → error → inactive (operator resolve) also clears state
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.ERROR,
reason="err", actor="t")
service.transit_slot(slot.slot_id, SlotState.ERROR, SlotState.INACTIVE,
reason="resolve", actor="t")
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1}) == {}
def test_no_store_injected_is_noop(self):
# backward-compat: service without store does not raise on close
repo = InMemorySlotRepository()
service = _service(repo, store=None)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
out = service.transit_slot(slot.slot_id, SlotState.PENDING_SELL,
SlotState.INACTIVE, reason="sold", actor="t")
assert out.status is SlotState.INACTIVE
def test_close_preserves_state_and_reopen_continues_version():
repo, store = InMemorySlotRepository(), InMemoryStrategyStateStore()
service = SlotService(repo, strategy_state_store=store)
repo.reconcile_universe("default", {"pf": "SYM"})
slot = repo.list_slots("default")[0]
service.transit_slot(slot.slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY, reason="buy", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_BUY, SlotState.HOLDING, reason="fill", actor="t", qty=1, avg_price=1)
assert store.set(slot.slot_id, "instance", expected_version=0, data="old", slot_active=True).version == 1
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL, reason="sell", actor="t")
inactive = service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE, reason="sold", actor="t")
assert inactive.occupancy_seq == 1
assert store.get_for_slots([slot.slot_id])[slot.slot_id]["instance"].data == "old"
reopened = service.transit_slot(slot.slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY, reason="buy", actor="t")
assert reopened.occupancy_seq == 2
assert store.set(slot.slot_id, "instance", expected_version=1, data="new", slot_active=True).version == 2