feat(slot,intent): slot strategy-state 저장소 (dcy-028) + sell retryable 플래그 (issue #27)

BAT-042 (dcy-028 / issue #26 C-1/C-2/C-2b/C-3, REQ-079~082 + REQ-073/074 CHG):
- slot_strategy_state 별도 테이블 + StrategyStateStore(in-memory+PG) + occupancy_seq·version CAS + opaque UTF-8 data + 2단 size cap (REQ-079)
- trex.slots.strategy_state.set write RPC — reject reason 집합, 멱등 (REQ-080)
- Slot.occupancy_seq 필드 + inactive→pending_buy bump + →INACTIVE close 삭제 훅 → 점유 전환 ABA 구조적 차단 (REQ-081)
- slots.req 응답 행에 strategy_state 맵(batched 조립)·occupancy_seq additive (REQ-073 AC-7/REQ-074 AC-6)
- 마이그레이션 014(occupancy_seq)/015(slot_strategy_state), baseline 문서 정합 (REQ-082)

BAT-043 (issue #27 / REQ-007 CHG):
- rejected SellIntent 응답에 additive retryable: bool (core 소유 reason→retryable 매핑, 미인식 기본 true, bad_request* false) — 손절매 재시도 안전 경로 decoupling

검증: 487 passed, 47 skipped (신규 41: store CAS 6+ABA, occupancy bump/close 4경로, set RPC 9, slots read 5, retryable 8, PG 게이트), ruff clean.
REQ-079·080·081·082·073·074·007 → Implemented. issue #27 close. PG 경로 실 DB 검증은 release 위임.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 19:27:57 +09:00
co-authored by Claude Opus 4.8
parent bfadd0d5c8
commit e0d4e71304
40 changed files with 1941 additions and 14 deletions
@@ -0,0 +1,120 @@
"""Slot occupancy_seq bump + close-delete hook (dcy-028 / REQ-081, BAT-042).
S-3: every close path (→INACTIVE) deletes the slot's strategy_state and a reused
slot starts with a new occupancy_seq + empty state. occupancy_seq is stable
across one holding episode and bumps on inactive→pending_buy.
"""
from __future__ import annotations
from trex_core.application.strategy_state import InMemoryStrategyStateStore
from trex_core.domain.slot import SlotService, SlotState
from trex_core.domain.slot.in_memory_repository import InMemorySlotRepository
INST = "default"
def _seed(repo):
repo.reconcile_universe(INST, {"pf-0": "SYM"})
return repo.list_slots(INST)[0]
def _service(repo, store=None):
return SlotService(repo, instance_key=INST, strategy_state_store=store)
def _activate_to_holding(service, slot_id):
service.transit_slot(slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY,
reason="buy", actor="t")
return service.transit_slot(slot_id, SlotState.PENDING_BUY, SlotState.HOLDING,
reason="filled", actor="t", qty=10, avg_price=100)
class TestOccupancySeq:
def test_bumps_on_inactive_to_pending_buy(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
assert slot.occupancy_seq == 0
updated = service.transit_slot(
slot.slot_id, SlotState.INACTIVE, SlotState.PENDING_BUY,
reason="buy", actor="t")
assert updated.occupancy_seq == 1
def test_stable_across_holding_episode(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
held = _activate_to_holding(service, slot.slot_id)
assert held.occupancy_seq == 1
sold = service.transit_slot(slot.slot_id, SlotState.HOLDING,
SlotState.PENDING_SELL, reason="sell", actor="t")
assert sold.occupancy_seq == 1 # unchanged within the episode
def test_increments_on_reuse(self):
repo = InMemorySlotRepository()
service = _service(repo)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
# reuse: occupancy_seq bumps from 1 to 2
reused = service.transit_slot(slot.slot_id, SlotState.INACTIVE,
SlotState.PENDING_BUY, reason="buy", actor="t")
assert reused.occupancy_seq == 2
class TestCloseDelete:
def _setup(self):
repo = InMemorySlotRepository()
store = InMemoryStrategyStateStore()
service = _service(repo, store)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
# daemon writes state during holding (occupancy_seq=1)
store.set(slot.slot_id, "tsl_v1", expected_version=0,
expected_occupancy_seq=1, data="peak", current_occupancy_seq=1,
slot_active=True)
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1})
return repo, store, service, slot
def test_sell_fill_close_deletes_state(self):
repo, store, service, slot = self._setup()
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1}) == {}
def test_reused_slot_starts_empty_with_new_occupancy(self):
repo, store, service, slot = self._setup()
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
service.transit_slot(slot.slot_id, SlotState.PENDING_SELL, SlotState.INACTIVE,
reason="sold", actor="t")
reused = service.transit_slot(slot.slot_id, SlotState.INACTIVE,
SlotState.PENDING_BUY, reason="buy", actor="t")
assert reused.occupancy_seq == 2
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 2}) == {}
def test_error_close_path_also_deletes(self):
repo, store, service, slot = self._setup()
# holding → error → inactive (operator resolve) also clears state
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.ERROR,
reason="err", actor="t")
service.transit_slot(slot.slot_id, SlotState.ERROR, SlotState.INACTIVE,
reason="resolve", actor="t")
assert store.get_for_slots([slot.slot_id], {slot.slot_id: 1}) == {}
def test_no_store_injected_is_noop(self):
# backward-compat: service without store does not raise on close
repo = InMemorySlotRepository()
service = _service(repo, store=None)
slot = _seed(repo)
_activate_to_holding(service, slot.slot_id)
service.transit_slot(slot.slot_id, SlotState.HOLDING, SlotState.PENDING_SELL,
reason="sell", actor="t")
out = service.transit_slot(slot.slot_id, SlotState.PENDING_SELL,
SlotState.INACTIVE, reason="sold", actor="t")
assert out.status is SlotState.INACTIVE